Version: 2017.3
public void WarmUp ();

Description

Fully load shaders in ShaderVariantCollection.

Often graphics drivers do not actually prepare shaders until they are first needed. However when some object is first rendered with a previously unused shader, there can be a hiccup because the driver is compiling/optimizing the shader. This can be quite noticeable, especially on mobile platforms.

Calling this function will perform dummy one-invisible-triangle rendering for the shaders and their variants in this ShaderVariantCollection. You can setup to do that automatically during game load time (in Graphics Settings), or manually call this function at appropriate times (e.g. when loading a new level).

Calling WarmUp on a ShaderVariantCollection that is already warmed up will do nothing.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961