public static short AddPlayer ;

Description

Internal networking system message for adding player objects to client instances.

This is sent to the server when a client calls NetworkClient.AddPlayer(). The server should have a handler for this message type to add the player object to the game and notify the client with NetworkServer.AddPlayer().

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961