public bool SendWriter (Networking.NetworkWriter writer, int channelId);

Parameters

writerA writer object containing data to send.
channelIdThe transport channel to send on.

Returns

bool True if the data was sent.

Description

This sends the contents of a NetworkWriter object on the connection.

The example below constructs a writer and sends it on a connection.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { public bool Send(short msgType, MessageBase msg, NetworkConnection conn) { NetworkWriter writer = new NetworkWriter(); writer.StartMessage(8888); msg.Serialize(writer); writer.FinishMessage(); return conn.SendWriter(writer, Channels.DefaultReliable); } }
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