NetworkMigrationManager.ReconnectObjectForConnection

Switch to Manual
public bool ReconnectObjectForConnection (Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parameters

newConnectionThe connection of the new client.
oldObjectThe object with client authority that is being reconnected.
oldConnectionIdThis client's connectionId on the old host.

Returns

bool True if the object was reconnected.

Description

This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().

This is called by the default implementation of OnServerReconnectObject.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961