Version: 2018.1

AnimatorStateMachine.AddStateMachineTransition

Switch to Manual
public Animations.AnimatorTransition AddStateMachineTransition (Animations.AnimatorStateMachine sourceStateMachine);
public Animations.AnimatorTransition AddStateMachineTransition (Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorStateMachine destinationStateMachine);
public Animations.AnimatorTransition AddStateMachineTransition (Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorState destinationState);

Parameters

sourceStateMachineThe source state machine.
destinationStateMachineThe destination state machine.
destinationStateThe destination state.

Returns

AnimatorTransition The AnimatorTransition transition that was created.

Description

Utility function to add an outgoing transition from the source state machine to the destination.

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961