Version: 2018.1

AudioMixer.TransitionToSnapshots

Switch to Manual
public void TransitionToSnapshots (AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach);

Parameters

snapshotsThe set of snapshots to be mixed.
weightsThe mix weights for the snapshots specified.
timeToReachRelative time after which the mixture should be reached from any current state.

Description

Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961