Version: 2018.1

Camera.GetStereoNonJitteredProjectionMatrix

Switch to Manual
public Matrix4x4 GetStereoNonJitteredProjectionMatrix (Camera.StereoscopicEye eye);

Parameters

eyeSpecifies the stereoscopic eye whose non-jittered projection matrix needs to be returned.

Returns

Matrix4x4 The non-jittered projection matrix of the specified stereoscopic eye.

Description

Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.

If you have configured the non-jittered stereo projection matrices with Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this function will return the VR device's original stereo projection matrices. If you have not used Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this will return the same matrix as Camera.GetStereoProjectionMatrix.

Use Camera.GetStereoProjectionMatrix to get the jittered stereo projection matrices.

For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961