Version: 2018.1

RendererConfiguration

enumeration

Switch to Manual

Description

What kind of per-object data to setup during rendering.

At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining RendererConfiguration flags.

See Also: DrawRendererSettings, RenderLoop.DrawRenderers.

Variables

NoneDo not setup any particular per-object data besides the transformation matrix.
PerObjectLightProbeSetup per-object light probe SH data.
PerObjectReflectionProbesSetup per-object reflection probe data.
PerObjectLightProbeProxyVolumeSetup per-object light probe proxy volume data.
PerObjectLightmapsSetup per-object lightmaps.
ProvideLightIndicesSetup per-object light indices.
PerObjectMotionVectorsSetup per-object motion vectors.
PerObjectOcclusionProbeSetup per-object occlusion probe data.
PerObjectOcclusionProbeProxyVolumeSetup per-object occlusion probe proxy volume data (occlusion in alpha channels).
PerObjectShadowMaskSetup per-object shadowmask.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961