Version: 2018.1

PlayerPrefs

class in UnityEngine

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Description

Stores and accesses player preferences between game sessions.

Editor/Standalone

On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.

On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.

On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.

On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat

On Windows Phone 8, Player Prefs can be found in application's local folder, See Also: Windows.Directory.localFolder

On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml.

В Mac OS X параметры игрока (player prefs) хранятся в папке ~/Library/Preferences ,

On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.

Static Functions

DeleteAllУдаляет все ключи и значения из реестра. Использовать с осторожностью.
DeleteKeyRemoves key and its corresponding value from the preferences.
GetFloatReturns the value corresponding to key in the preference file if it exists.
GetIntReturns the value corresponding to key in the preference file if it exists.
GetStringReturns the value corresponding to key in the preference file if it exists.
HasKeyReturns true if key exists in the preferences.
SaveСохраняет все измененные параметры на диск.
SetFloatНазначает значение для параметра с идентификатором key.
SetIntНазначает значение для параметра с идентификатором key.
SetStringНазначает значение для параметра с идентификатором key.
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