Version: 2018.1

Resources.UnloadUnusedAssets

Switch to Manual
public static AsyncOperation UnloadUnusedAssets ();

Returns

AsyncOperation Object on which you can yield to wait until the operation completes.

Description

Unloads assets that are not used.

An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.

The script excecution stack, however, is not examined so an asset referenced only from within the script stack will be unloaded and, if necessary, loaded back in the next time one of its properties or methods is used. This requires extra care for assets which have been modified in memory. Make sure to call EditorUtility.SetDirty before an asset garbage collection is triggered.

See Also: EditorUtility.UnloadUnusedAssetsImmediate.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961