Version: 2018.1

Texture3DConstructor

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public Texture3D (int width, int height, int depth, TextureFormat format, bool mipmap);

Parameters

widthWidth of texture in pixels.
heightHeight of texture in pixels.
depthDepth of texture in pixels.
formatTexture data format.
mipmapShould the texture have mipmaps?

Description

Создать новую пустую 3d текстуру.

3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.

See Also: SetPixels, SetPixels32, Apply functions.

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