Version: 2018.2

Camera.ScreenToViewportPoint

Switch to Manual
public Vector3 ScreenToViewportPoint (Vector3 position);

Description

Преобразует position (позицию) из экранного пространства в пространство окна просмотра.

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.

using UnityEngine;

public class Example : MonoBehaviour { // When attached to a GUITexture object, this will // move the texture around with the mouse.

void Update() { transform.position = Camera.main.ScreenToViewportPoint(Input.mousePosition); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961