Version: 2018.2
public static void GetFrustumPlaneAt (Matrix4x4 clipToWorld, Vector3 viewPosition, float distance, Vector3[] points);

Parameters

clipToWorldClip space to world space matrix.
viewPositionView position in world space.
distanceDistance from the view position of the plane.
pointsCalculated points. (A minimum size of 4 elements is required).

Description

Calculate the points of the frustrum plane facing the viewer at a specific distance.

The points array will be filled with the calculated points in the following order: left bottom, left top, right top and right bottom.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961