Version: 2018.2

ComputeBufferConstructor

Switch to Manual
public ComputeBuffer (int count, int stride);
public ComputeBuffer (int count, int stride, ComputeBufferType type);

Parameters

countNumber of elements in the buffer.
strideSize of one element in the buffer. Has to match size of buffer type in the shader. See Compute Shaders for cross-platform compatibility information.
typeType of the buffer, default is ComputeBufferType.Default (structured buffer).

Description

Create a Compute Buffer.

Use Release to release the buffer when no longer needed.

See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961