Version: 2018.2
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettingsConstructor

Switch to Manual
public DrawRendererSettings (Camera camera, Experimental.Rendering.ShaderPassName shaderPassName);

Parameters

cameraCamera to use. Camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.
shaderPassNameShader pass to use.

Description

Create a draw settings struct.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961