Version: 2018.2
public void Initialize (string networkAddress, int networkHostId, int networkConnectionId, Networking.HostTopology hostTopology);

Parameters

hostTopologyThe topology to be used.
networkAddressThe host or IP connected to.
networkHostIdThe transport hostId for the connection.
networkConnectionIdThe transport connectionId for the connection.

Description

This inializes the internal data structures of a NetworkConnection object, including channel buffers.

This is called by NetworkServer and NetworkClient on connection objects, but if used outside of that context, this function should be called before the connection is used.

This function can be overriden to perform additional initialization for the connection, but the base class Initialize function should always be called as it is required to setup internal state.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961