Version: 2018.2
public static void ListenRelay (string relayIp, int relayPort, Networking.Types.NetworkID netGuid, Networking.Types.SourceID sourceId, Networking.Types.NodeID nodeId);

Parameters

relayIpRelay server IP Address.
relayPortRelay server port.
netGuidGUID of the network to create.
sourceIdThis server's sourceId.
nodeIdThe node to join the network with.

Description

Starts a server using a Relay server. This is the manual way of using the Relay server, as the regular NetworkServer.Connect() will automatically use the Relay server if a match exists.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961