Version: 2018.2

NetworkServer.SendByChannelToReady

Switch to Manual
public static bool SendByChannelToReady (GameObject contextObj, short msgType, Networking.MessageBase msg, int channelId);

Parameters

contextObjAn object to use for context when calculating object visibility. If null, then the message is sent to all ready clients.
msgTypeThe message id.
msgThe message to send.
channelIdThe transport layer channel to send on.

Returns

bool True if the message was sent.

Description

Sends a network message to all connected clients that are "ready" on a specified transport layer QoS channel.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961