Editor.CreateCachedEditor

Switch to Manual
public static void CreateCachedEditor (Object targetObject, Type editorType, ref Editor previousEditor);
public static void CreateCachedEditor (Object[] targetObjects, Type editorType, ref Editor previousEditor);

Parameters

objThe object the editor is tracking.
editorTypeThe requested editor type. null for the default editor for the object.
previousEditorThe previous editor for the object. Once CreateCachedEditor returns previousEditor is an editor for the targetObject or targetObjects.
objectsThe objects the editor is tracking.

Description

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one.

By default an appropriate editor is chosen that has a matching CustomEditor attribute. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if objects are of different types or if no approprate editor was found.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961