Experimental: this API is experimental and might be changed or removed in the future.

AudioSampleProvider.ConsumeSampleFramesNativeFunction

Switch to Manual
public delegateuint ConsumeSampleFramesNativeFunction (uint providerId, IntPtr interleavedSampleFrames, uint sampleFrameCount);

Parameters

providerIdId of the provider. See AudioSampleProvider.id.
interleavedSampleFramesPointer to the sample frames buffer to fill. The actual C type is float*.
sampleFrameCountNumber of sample frames that can be written into interleavedSampleFrames.

Description

Type that represents the native function pointer for consuming sample frames.

Importing a hypothetical native setup function would be done this way:

[DllImport(pluginName, ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
private static extern void SetConsumeSampleFramesFunction(
    AudioSampleProvider.ConsumeSampleFramesNativeFunction cb, uint id, ushort channelCount, uint sampleRate);

See AudioSampleProvider.consumeSampleFramesNativeFunction for how to invoke this native plug-in function.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961