Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.SetMesh

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public void SetMesh (int nameID, Mesh m);
public void SetMesh (string name, Mesh m);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.
mThe new mesh value.

Description

Sets a named mesh value.

Automatically changes overridden state for this property to true.

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