HumanLimit

struct in UnityEngine

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Description

This class stores the rotation limits that define the muscle for a single human bone.

Variables

axisLengthLength of the bone to which the limit is applied.
centerThe default orientation of a bone when no muscle action is applied.
maxThe maximum rotation away from the initial value that this muscle can apply.
minThe maximum negative rotation away from the initial value that this muscle can apply.
useDefaultValuesShould this limit use the default values?
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