Version: 2019.1
Experimental: this API is experimental and might be changed or removed in the future.

TerrainPaintUtility.CollectNormals

Switch to Manual
public static Experimental.TerrainAPI.TerrainPaintUtility.PaintContext CollectNormals (Terrain terrain, Rect bounds);

Parameters

terrainReference Terrain tile. Defines terrain space and heightmap resolution.
boundsInTerrainSpaceThe region in terrain space from which to collect normals.
extraBorderPixelsNumber of extra border pixels required.

Returns

PaintContext PaintContext containing the combined normalmap data for the specified region.

Description

Helper function to set up a PaintContext that collects mesh normal data from one or more Terrain tiles.

CollectNormals identifies all of the normalmap pixels that are within extraBorderPixels of the bounds rectangle. The search is performed across adjacent connected Terrains. The pixels are collected into a temporary render texture and stored in PaintContext.sourceRenderTexture.

Important: there is no corresponding function to write modified normalmap data back to the Terrains, because the normalmap is not stored; it is calculated from the heightmap.

Once you are done using the sourceRenderTexture, you must call TerrainPaintUtility.ReleaseContextResources to release the RenderTexture resources.

See Also: PaintContext.GatherNormals and PaintContext.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961