Version: 2019.1

RenderTargetSetup

struct in UnityEngine

Switch to Manual

Description

Fully describes setup of RenderTarget.

Variables

colorColor Buffers to set.
colorLoadLoad Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
colorStoreStore Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
cubemapFaceCubemap face to render to.
depthDepth Buffer to set.
depthLoadLoad Action for Depth Buffer. It will override any actions set on RenderBuffer itself.
depthSliceSlice of a Texture3D or Texture2DArray to set as a render target.
depthStoreStore Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.
mipLevelMip Level to render to.

Constructors

RenderTargetSetupConstructs RenderTargetSetup.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961