Version: 2019.2

TrueTypeFontImporter

class in UnityEditor

/

Inherits from:AssetImporter

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Description

AssetImporter for importing Fonts.

Variables

ascentCalculationModeCalculation mode for determining font's ascent.
characterPaddingBorder pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader).
characterSpacingSpacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader).
customCharactersA custom set of characters to be included in the Font Texture.
fontNamesAn array of font names, to be used when includeFontData is set to false.
fontReferencesReferences to other fonts to be used looking for fallbacks.
fontRenderingModeFont rendering mode to use for this font.
fontSizeFont size to use for importing the characters.
fontTextureCaseUse this to adjust which characters should be imported.
fontTTFNameThe internal font name of the TTF file.
includeFontDataIf this is enabled, the actual font will be embedded into the asset for Dynamic fonts.
shouldRoundAdvanceValueSet this property to true if you want to round the internal advance width of the font to the nearest integer.

Public Functions

GenerateEditableFontCreate an editable copy of the font asset at path.

Inherited members

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantПолучите или установите любые пользовательские данные.
assetPathИмя пути ассета для этого импортера. (Read Only)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataПолучите или установите любые пользовательские данные.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantПолучите или установите любые пользовательские данные.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

GetAtPathВосстанавливает импортер ассетов для ассета в path.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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