AnimatorUtility

class in UnityEngine

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Description

Различные утилиты для манипуляции с animator.

Static Functions

DeoptimizeTransformHierarchyЭта функция воссоздаст все преобразования иерархии под GameObject.
OptimizeTransformHierarchyThis function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.
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