camera | The camera with the view frustum that you want to calculate planes from. |
Plane[] The planes that form the camera's view frustum.
Вычисляет плоскости усеченной пирамиды.
This function takes the given camera's view frustum and returns six planes that form it.
Ordering: [0] = Left, [1] = Right, [2] = Down, [3] = Up, [4] = Near, [5] = Far
See Also: Plane, GeometryUtility.TestPlanesAABB.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { // Calculate the planes from the main camera's view frustum Plane[] planes = GeometryUtility.CalculateFrustumPlanes(Camera.main);
// Create a "Plane" GameObject aligned to each of the calculated planes for (int i = 0; i < 6; ++i) { GameObject p = GameObject.CreatePrimitive(PrimitiveType.Plane); p.name = "Plane " + i.ToString(); p.transform.position = -planes[i].normal * planes[i].distance; p.transform.rotation = Quaternion.FromToRotation(Vector3.up, planes[i].normal); } } }
camera | The camera with the view frustum that you want to calculate planes from. |
planes | An array of 6 Planes that will be overwritten with the calculated plane values. |
Вычисляет плоскости усеченной пирамиды.
This function takes the given camera's view frustum and returns six planes that form it. This is similar to the previous overload, except that instead of allocating a new array for the calculated planes, the function will use an array that you have provided. This array must always be exactly of length 6.
Ordering: [0] = Left, [1] = Right, [2] = Down, [3] = Up, [4] = Near, [5] = Far
See Also: Plane, GeometryUtility.TestPlanesAABB.
worldToProjectionMatrix | A matrix that transforms from world space to projection space, from which the planes will be calculated. |
Plane[] The planes that enclose the projection space described by the matrix.
Вычисляет плоскости усеченной пирамиды.
This function returns six planes of a frustum defined by the given view & projection matrix.
See Also: Plane, GeometryUtility.TestPlanesAABB.
worldToProjectionMatrix | A matrix that transforms from world space to projection space, from which the planes will be calculated. |
planes | An array of 6 Planes that will be overwritten with the calculated plane values. |
Вычисляет плоскости усеченной пирамиды.
This function returns six planes of a frustum defined by the given view & projection matrix. This is similar to the previous overload, except that instead of allocating a new array for the calculated planes, the function will use an array that you have provided. This array must always be exactly of length 6.
See Also: Plane, GeometryUtility.TestPlanesAABB.