Description

Implement OnDrawGizmos if you want to draw gizmos that are also pickable and always drawn.

This allows you to quickly pick important objects in your Scene.

Note that OnDrawGizmos will use a mouse position that is relative to the Scene View.

This function does not get called if the component is collapsed in the Inspector. Use OnDrawGizmosSelected to draw gizmos when the game object is selected.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmos() { // Draw a yellow sphere at the transform's position Gizmos.color = Color.yellow; Gizmos.DrawSphere(transform.position, 1); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961