public void PrepareData (Playables.Playable playable, Playables.FrameData info);

Parameters

playableThe Playable that owns the current PlayableBehaviour.
infoA FrameData structure that contains information about the current frame context.

Description

This function is called during the PrepareData phase of the PlayableGraph.

PrepareData is called as long as the playable is delayed.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961