public void SetBlendShapeWeight (int index, float value);

Parameters

indexThe index of the BlendShape to modify. Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer.
valueThe weight for this BlendShape.

Description

Sets the weight of a BlendShape for this Renderer.

The weight of a BlendShape represents how much the Mesh has been blended (or morphed) from its original shape to a target BlendShape (another Mesh containing the same topology, but with different vertex positions than the original). The BlendShape weight range includes values between the minimum and the maximum weights defined in the model.

See Also: GetBlendShapeWeight.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961