Description

The grip of the controller.

The grip and the pointer of a controller are usually angled differently. The grip is the main part of the controller that the player grips with their hand. The main use case for this part of the controller is holding an object in the user's hand, such sa a sword or gun. If you wanted to pick something in the Scene from a controller pose, this is most likely the ray you would want to ray-cast with, assuming you're rendering something other than the controller model.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961