public bool RemoveRemap (AssetImporter.SourceAssetIdentifier identifier);

Parameters

identifierThe identifier of the sub-asset.

Returns

bool Returns true if an element was removed, otherwise false.

Description

Removes an item from the map of external objects.

Apply changes by writing the metadata and reimporting the Asset.

The external Asset referenced in the map is not affected in any way by this method.

using UnityEngine;
using UnityEditor;

public class Extractor { public static void RemoveExternalObjectMapping(string assetPath, AssetImporter.SourceAssetIdentifier subAssetIdentifier) { var assetImporter = AssetImporter.GetAtPath(assetPath); assetImporter.RemoveRemap(subAssetIdentifier);

AssetDatabase.WriteImportSettingsIfDirty(assetPath); AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961