Editor.CreateInspectorGUI

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public UIElements.VisualElement CreateInspectorGUI ();

Description

Implement this method to make a custom UIElements inspector.

Inside this method, you can create your own custom UIElements inspector for a specific object class.

Note: This function has to be overridden in order to work.

The example below shows how to use override to create a custom label.

using UnityEngine;
using System.Collections;
using UnityEditor;

// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override VisualElement CreateInspectorGUI() { return new Label("This is a Label in a Custom Editor"); } }
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