public void OnPreviewGUI (Rect r, GUIStyle background);

Parameters

r@param r Прямоугольник, в котором необходимо рисовать предпросмотр.
background@param background Фоновое изображение.

Description

Implement to create your own custom preview for the preview area of the inspector, the headers of the primary editor, and the object selector.

If you implement OnInteractivePreviewGUI, then this method is only called for non-interactive custom previews. The overidden method should render a preview of the asset in the specified rectangle (r). The default implementation is a no-op.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.

using UnityEngine;
using UnityEditor;

public class GameObjectEditorWindow: EditorWindow { GameObject gameObject; Editor gameObjectEditor;

[MenuItem("Window/GameObject Editor")] static void ShowWindow() { GetWindow<GameObjectEditorWindow>("GameObject Editor"); }

void OnGUI() { gameObject = (GameObject) EditorGUILayout.ObjectField(gameObject, typeof(GameObject), true);

if (gameObject != null) { if (gameObjectEditor == null) gameObjectEditor = Editor.CreateEditor(gameObject);

gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(500, 500), EditorStyles.whiteLabel); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961