Experimental: this API is experimental and might be changed or removed in the future.

AssetImportContext.SetMainObject

Switch to Manual
public void SetMainObject (Object obj);

Parameters

objThe object to be set as the main object. This object must already be added with the AddObjectToAsset method.

Description

Sets the main object for import.

Use this method to specify the main object in the asset file.

Note: Before invoking this method, the object that is passed as the argument must first be added with AddObjectToAsset. If this method is not called, then one of the objects added through AddObjectToAsset is arbitrarily promoted as the main object. If objects of type GameObject are added through AddObjectToAsset, then SetMainObject must refer to one of these objects. Passing a different type of object results in the selection being ignored and an arbitrary GameObjects is promoted as the main object.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961