public IntPtr GetNativeBufferPtr ();

Returns

IntPtr Pointer to the underlying graphics API buffer.

Description

Retrieve a native (underlying graphics API) pointer to the buffer.

Use this function to retrieve a pointer/handle corresponding to the graphics buffer, as it is represented in the native graphics API. This can be used to enable graphics buffer data manipulation from native code plugins.

Note: When you use the Unity APIs to modify the buffer data, it changes the underlying graphics API native pointer. Call GetNativeBufferPtr to get the new native pointer.

The type of data returned depends on the underlying graphics API: ID3D11Buffer on D3D11, ID3D12Resource on D3D12, buffer "name" (as GLuint) on OpenGL/ES, MTLBuffer on Metal.

Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up the necessary buffer pointer only at initialization time.

See Also: Native code plugins.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961