HumanTrait.GetBoneDefaultHierarchyMass

Switch to Manual
public static float GetBoneDefaultHierarchyMass (int i);

Parameters

iThe humanoid bone index.

Returns

float The bone hierarchy mass.

Description

Gets the bone hierarchy mass.

The default bone mass is used to compute the mass center. The default bone mass is an approximation based on the weight of a human with normal proportions. See Also: Animator.bodyPosition AnimationHumanStream.bodyPosition AnimationHumanStream.bodyLocalPosition.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961