Interface to splash screen player settings.
animationBackgroundZoom | The target zoom (from 0 to 1) for the background when it reaches the end of the SplashScreen animation's total duration. Only used when animationMode is AnimationMode.Custom. |
animationLogoZoom | The target zoom (from 0 to 1) for the logo when it reaches the end of the logo animation's total duration. Only used when animationMode is AnimationMode.Custom. |
animationMode | The type of animation applied during the splash screen. |
background | The background Sprite that is shown in landscape mode. Also shown in portrait mode if backgroundPortrait is null. |
backgroundColor | The background color shown if no background Sprite is assigned. Default is a dark blue RGB(34.44,54). |
backgroundPortrait | The background Sprite that is shown in portrait mode. |
blurBackgroundImage | Determines whether Unity applies a blur effect to the background Sprite on the Splash Screen. |
drawMode | Determines how the Unity logo should be drawn, if it is enabled. If no Unity logo exists in [logos] then the draw mode defaults to DrawMode.UnityLogoBelow. |
logos | The collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc. |
overlayOpacity | In order to increase contrast between the background and the logos, an overlay color modifier is applied. The overlay opacity is the strength of this effect. Note: Reducing the value below 0.5 requires a Plus/Pro license. |
show | Set this to true to display the Splash Screen be shown when the application is launched. Set it to false to disable the Splash Screen. Note: Disabling the Splash Screen requires a Plus/Pro license. |
showUnityLogo | Set this to true to show the Unity logo during the Splash Screen. Set it to false to disable the Unity logo. Note: Disabling the Unity logo requires a Plus/Pro license. |
unityLogoStyle | The style to use for the Unity logo during the Splash Screen. |