RenderTargetSetupConstructor

Switch to Manual
public RenderTargetSetup (RenderBuffer color, RenderBuffer depth);
public RenderTargetSetup (RenderBuffer color, RenderBuffer depth, int mipLevel);
public RenderTargetSetup (RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face);
public RenderTargetSetup (RenderBuffer[] color, RenderBuffer depth);
public RenderTargetSetup (RenderBuffer[] color, RenderBuffer depth, int mipLevel);
public RenderTargetSetup (RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face);

Parameters

colorColor Buffer(s) to set.
depthDepth Buffer to set.
mipLevelMip Level to render to.
faceCubemap face to render to.

Description

Constructs RenderTargetSetup.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961