public static void WaitAllRequests ();

Description

Waits until the completion of every request.

If you call AsyncGPUReadbackRequest.done on any request after this call, it always returns true whether the request completed successfully or not. You can use AsyncGPUReadbackRequest.hasError to find out whether a request has been successful or not. WaitAllRequests stalls both the GPU and the CPU. This means that calling this function results in a large performance decrease. Therefore, you should use this function sparingly.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961