LightEvent

enumeration

Switch to Manual

Description

Defines a place in light's rendering to attach CommandBuffer objects to.

Unity's rendering loop can be extended by adding so called "command buffers" at various points in light rendering; mostly related to shadows. For example, you could do custom processing of the shadow map after it is rendered.

See Also: CommandBuffer, CameraEvent, command buffers overview.

Variables

BeforeShadowMapBefore shadowmap is rendered.
AfterShadowMapAfter shadowmap is rendered.
BeforeScreenspaceMaskBefore directional light screenspace shadow mask is computed.
AfterScreenspaceMaskAfter directional light screenspace shadow mask is computed.
BeforeShadowMapPassBefore shadowmap pass is rendered.
AfterShadowMapPassAfter shadowmap pass is rendered.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961