AnimatorState.AddStateMachineBehaviour

Switch to Manual
public T AddStateMachineBehaviour ();

Returns

T The type of state machine behaviour to add.

Description

Adds a state machine behaviour class of type T to the AnimatorState. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


public StateMachineBehaviour AddStateMachineBehaviour (Type stateMachineBehaviourType);

Description

Non-generic version of this method.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961