AudioSource.GetSpatializerFloat

Switch to Manual
public bool GetSpatializerFloat (int index, out float value);

Parameters

indexZero-based index of user-defined parameter to be read.
valueReturn value of the user-defined parameter that is read.

Returns

bool True, if the parameter could be read.

Description

Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.

Since this is for internal use in custom inspectors controlling custom spatializer effects implemented as native audio plugins, it is up to the spatializer to perform necessary clipping on the UI and native sides through the setparameter/getparameter callbacks of the native audio plugin.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961