public static void Clear ();

Description

Deletes all runtime data for the currently loaded Scenes.

This method deletes the following: baked and realtime lightmaps, realtime GI metadata, baked output on Lights, and baked and realtime data on instances (index, ST and per-instance UVs).

This method does not delete lightmaps, Reflection Probes, or the Lighting Data Asset. See also: Lightmapping.ClearLightingDataAsset.

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