computeShader | The ComputeShader to set parameter for. |
nameID | The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID. |
buffer | The buffer to bind as constant buffer. |
offset | The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0. |
size | The number of bytes to bind. |
Adds a command to set a constant buffer on a ComputeShader.
See ComputeShader.SetConstantBuffer for usage.