CommandBuffer.SetRayTracingConstantBufferParam

Switch to Manual
public void SetRayTracingConstantBufferParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size);

Parameters

rayTracingShaderThe RayTracingShader to set parameter for.
nameIDThe ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID.
bufferThe buffer to bind as constant buffer.
offsetThe offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0.
sizeThe number of bytes to bind.

Description

Adds a command to set a constant buffer on a RayTracingShader.

The constant buffer specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the constant buffer needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalConstantBuffer or Shader.SetGlobalConstantBuffer must be used.

See RayTracingShader.SetConstantBuffer for usage.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961