AnimationClip

class in UnityEngine

/

Inherits from:Motion

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Description

Хранит анимации основанные на ключевых кадрах (keyframes).

AnimationClip использует Animation для воспроизведения анимаций.

Variables

emptyReturns true if the animation clip has no curves and no events.
eventsДобавляет событие анимации к клипу.
frameRateFrame rate at which keyframes are sampled. (Read Only)
hasGenericRootTransformReturns true if the Animation has animation on the root transform.
hasMotionCurvesReturns true if the AnimationClip has root motion curves.
hasMotionFloatCurvesReturns true if the AnimationClip has editor curves for its root motion.
hasRootCurvesReturns true if the AnimationClip has root Curves.
humanMotionReturns true if the animation contains curve that drives a humanoid rig.
legacySet to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).
lengthПродолжительность анимации в секундах. (Read Only)
localBoundsAABB of this Animation Clip in local space of Animation component that it is attached too.
wrapModeУстанавливает режим переноса по умолчанию, используемый в состоянии анимации.

Constructors

AnimationClipСоздает новый анимационный клип.

Public Functions

AddEventДобавляет событие анимации к клипу.
ClearCurvesОчищает все кривые из клипа.
EnsureQuaternionContinuityRealigns quaternion keys to ensure shortest interpolation paths.
SampleAnimationПроигрывает анимацию любого анимированного свойства в заданный интервал времени.
SetCurveНазначает кривую для анимации конкретного свойства.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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