ScriptedImporterAttributeConstructor

Switch to Manual
public ScriptedImporterAttribute (int version, string ext);
public ScriptedImporterAttribute (int version, string ext, int importQueueOffset);
public ScriptedImporterAttribute (int version, string[] exts);
public ScriptedImporterAttribute (int version, string[] exts, string[] overrideExts);
public ScriptedImporterAttribute (int version, string[] exts, int importQueueOffset);
public ScriptedImporterAttribute (int version, string[] exts, string[] overrideExts, int importQueueOffset);

Parameters

versionA number that is used by the import pipeline to detect new versions of the importer script. Changing this number will trigger a re-import of all assets matching the listed extensions.
extsList of file name extensions (not including the leading period character) that the scripted importer handles.
extSingle file name extension (not including the leading period character) that the scripted importer handles.
importQueueOffsetGives control over ordering of asset import based on types. Positive values delay the processing of source asset files while negative values place them earlier in the import process.
overrideExtsList of file name extensions (not including the leading period character) that the scripted importer can handle in addition to the default file name extension(s).

Description

Use the ScriptedImporter attribute to register a custom importer derived from ScriptedImporter with Unity's Asset import pipeline.

Always increment a scripted importer's version number whenever the script changes. This forces Assets imported with lower version numbers to be re-imported.

If the Editor's Auto Refresh preference is enabled, editing a script outside of the editor and saving it triggers a re-import of both the script and all Assets of the corresponding type. The following example declares an importer that handles files with extension cb and cube.

using UnityEngine;
using UnityEditor.AssetImporters;

[ScriptedImporter(1, new[] {"cb", "cube"})] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { // ... } }

The following example declares an importer that handles files with extension sphere. Its importQueueOffset parameter is set to 10, forcing assets with extension sphere to be imported after all other scripted importers that have an importQueueOffset of less than 10.

using UnityEngine;
using UnityEditor.AssetImporters;

[ScriptedImporter(1, "sphere", 10)] public class SphereImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { // ... } }

The following example declares an importer that handles files with the extension fbb and that can be used to import fbx files instead of Unity's default ModelImporter.

using UnityEngine;
using UnityEditor.AssetImporters;

[ScriptedImporter(1, new[] {"fbb"}, new[] {"fbx"})] public class CustomModelImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { // ... } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961