Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVector

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public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valThe vector to set.

Description

Sets the value for a vector uniform.

The vector specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVector must be used.

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