ISubsystem

interface in UnityEngine

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Description

Interface implemented by both Subsystem and IntegratedSubsystem which provides control over the state of either.

Variables

runningWill be true if asking the subsytem to start was successful. False in the case that the subsystem has stopped, was asked to stop or has not been started yet.

Public Functions

DestroyDestroys this instance of a subsystem.
StartStarts an instance of a subsystem.
StopStops an instance of a subsystem.
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